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    1. Developer Tracker   (876,744 visits to this link)

      A tracker for all the game related posts published by SWTOR devs. 

    2. New Player Help

      New to the game and need an extra hand? Post your questions here! 

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    8. PvP

      A general discussion space for players who partake in the Player vs Player game mode. 

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    10. Crew Skills

      Talk about all things Gathering Skills, Crafting Skills, and Missions Skills here. 

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      Talk about and show off your Strongholds here! 

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      Player vs player combat in space. 

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    14. STAR WARS Discussion

      A place to discuss all things related to STAR WARS whether it be the movies, comics, events, etc... This is a sub-forum for non-SWTOR topics. 

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    15. Public Test Server

      Where we ask for feedback and bug reports on new content that players can test before it goes live! 

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  2. Français (French)

    1. Fil du développeur   (7,535 visits to this link)

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    1. Entwicklernews   (10,657 visits to this link)

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  • Posts

    • And if he is dead you get to fight the droids alone because you have no companion.
    • Same, it didn't work for me during the stream and when i tried it after the stream so i just was like ...ok maybe i have it already? But nice to find out it was fixed AFTER the deadline past...   Like Idk if the devs are aware we can't all log in and pay attention to this forum every day! (currently grouchy)
    • Leveling is trivial in every MMO I've played, whether it's GW2, ESO, FF14, WoW, even New World isn't hard. If people want to work on their rotations because mobs are dying too fast in the open world, hit up a target dummy on the Ziost Shadow on the Imp side or on the Gav Daragon on the Republic side, or run some FP's and use the opportunity when you get to a boss. Mechanics can be learned from reading guides or watching YT videos.  When SWTOR first launched, the leveling process was much harder, and for whatever reason EAWare thought it was a good idea to tune it down and even altered mechanics such as the Jedi Knight boss fight near the end of the storyline, making it a near cake walk now compared to then. They also made the companions overpowered for awhile until they realized they buffed them too much and had to nerf them. Hit up the target dummies if mobs are dying too fast, work on rotations and your muscle memory, because it's not going to happen during the leveling process. 
    • At the time I was still playing FF14, it stressed me to no end - being forced to group up with people just to progress the story. It has changed, mind you, FF14 dungeons can be soloed now with comps, but back then it was huge pain and SWTOR story progress made me so relieved I ultimately chose it over FF14. Honestly neither game prepares the player for the other, they're entirely different beasts to casual like me.  The difficulty threshold in SWTOR actually was past the class story. It's Oricon that makes you do two things if you really want to learn how the questline ends - you finally need to learn your interrupt for Bothrium Beast mission and you need to group up for ops. These were the lessons in mechanics that in FF14 would happen much sooner, would hit harder, but also would be so much better explained. That said, these are two different games, with different approach to their players, and I don't think in comparison SWTOR players are dumber or lazier. We're often the same people, enjoying different things in different setups. 
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